Its friday again, and I have a sweet free game for you
The game is called Cube 2 Sauerbraten. it is a multiplayer first-person shooter.
NOW for those using a MacOS X or Linux dont have to be sad because this game is also for the MacOS X and Linux. Isn’t that nice?
Before I talk more about this game check this video out first.
And? do you like it already?
Its a great fun multiplayer game to do. Basically you have the same standard game modes in this game you will find in any other game:
Your basic FPS-game mode. With items spawning, respawning, and players just fragging away. FFA stands for free-for-all.
Cooperative editing in-game, for more information on this mode, refer to the Cooperative Editing
same as ffa/default
basic teamplay mode
Your classic 1-shot-1-kill type of game, no items spawn in this mode – it’s just movement and aiming that can keep you alive longer than your enemy. Players respawn right away after being fragged. Your only weapons are a rifle with 100 shots, and your fist – which does for quick frags when up close to your enemy, since it’s “rate of fire” is more rapid.
You spawn with a random subset of ammunition, thus giving you a temporary assignment (especially in team mode) or simply forcing a certain tactical approach on you. Players respawn right away after being fragged.
This is a completely different approach to your regular capture: For starters, frags are not counted at all. The goal is to keep certain bases under your control for as long as possible. Your team is continously awarded points for each base it has currently captured – the more bases you hold for a longer time the more your teams score will increase. If your team manages to capture all bases on the map the match is ended, otherwise it ends after the 15 minute timelimit. When you have been fragged you will stay in limbo for 10 seconds before attempting to spawn next to one of your teams bases, preferrably the one closest to your enemies. This mode is akin to the Domination mode found in Unreal Tournament.
capture with instagib
like capture but without a respawn timer and the bases you own regenerate your health, armor and ammo when you stand close
Level editing has never been so much fun: a press of a key allows you to modify the geometry / textures / entities in-game, on the fly. Even more novel, you can make maps together with others online, in the unique “coop edit” mode (!)
The engine, though designed for simplicity and elegance as opposed to feature & eyecandy checklists, still competes nicely thanks to its novel “6-directional heighfield deformable cube octree” world structure that is the basis for its in-game editing. Occlusion culling, pixel & vertex shaders, very accurate lightmapping, robust custom physics system, network system, models, sound, scripting…
Downloads for Windows, MacOS X and Linux can be found here: Official Link